Render Target
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Basic Information 基本信息 基本情報
| |
---|---|
Name 名称 名前
| Render Target |
Type 类别 タイプ
| Graphics |
Applicable Version 适用版本 適用バージョン
| LuaSTGPlus, LuaSTGExPlus, LuaSTG-x |
Render target allows you to render a scene to a buffer (texture) instead of default buffer. It can be used for post-processing.
- A render target will always be the same size as game resolution.
- Note that a render target can be both input and output of rendering. Do input and output at the same time may cause error and the engine dose not check that.
渲染目标允许用户渲染场景到一个缓冲区(纹理)而非默认缓冲区。可用于后处理。
- 渲染目标的尺寸总是与游戏分辨率相同。
- 渲染目标既可以作为渲染输入也可以作为渲染输出。同时用作输入和输出可能导致错误,引擎并未对此进行检查。
Render target allows you to render a scene to a buffer (texture) instead of default buffer. It can be used for post-processing.
- A render target will always be the same size as game resolution.
- Note that a render target can be both input and output of rendering. Do input and output at the same time may cause error and the engine dose not check that.